Saturday, 19 October 2013

After ruthless and intense hours of focusing on Nyx over the last two weeks, I have modeled all the rooms, with over 70 props and UV packed most of them. Here are some pictures that will hopefully explain it better!

Some Props that will be seen in Nyx:














These are the packed UV's of the props I made above, Each one has be specially packed for a certain shader such as diffuse, specular and transparent shaders. By doing this we save on draw calls and optimize the game to run smoother and faster. Instead of the CPU constantly loading a single texture for every prop, i have packed as many as i can in to one texture. In other words i'm saving a lot of ram use.














These are some screen shots of the props and environment that i have begun to lay out with in unity. Still a work in progress and will most likely change by the final product, for now i am just testing where things would fit in nicely. 
















2 comments:

  1. Looks like you have already done a great deal of work, I am sure you need to o a lot more. But suffice to say I am impressed with what you have.Rock on.

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    1. Yup, a lot more work to do! I'm very paranoid that we won't finish this on time hence the constant input every day. Thanks for your feedback!

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